Feb 14, 2007, 10:59 AM // 10:59
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#1
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Ascalonian Squire
Join Date: Apr 2006
Guild: BEE - Brothers of Eternal Exhile
Profession: P/W
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Bungaree
I know there are Aboriginal concepts before, but this i how i might like it.
Bungaree:
basearmor = 60AL
max HP = 480
max energy = 15
base energy regen = >>>
max dmg boomerang = 20-25
att speed base = 2
weapon type = boomerang (martial)
Range = shortbow
Attributes:
- Boomerang mastery
- Natural Symbiosis (primary)
- Natural resistance
- Natural senses
The Bungaree is a ranged support character, who buffs themselves and/or teammates, while throwing Boomerangs at range. The Bungaree useses shouts to buff and attackskills to cause conditions. Despite their quite low base energy of 20 they do have 3 pips of regen and gain +1 energy regen every 5 levels of Natural Symbiosis. With this low base energy its hard to use high end skills (+20 E) repetivaly, but since the Bungaree mainly uses low energy consuming skills, they can be spammed quite a lot because of the a high energy regen.
Dmg output is relatively slow and low, but with a the option to increase attack speed with the Natural Symbiosis Attribute, you could do some serious Dmg specially if you combine this with Natural senses.
They throw boomerangs, as weapons with the range of a shortbow. Their offhand items can provide up to 12 Energy, combined with the +5E inscription the maximum energy (without moral boost) is 32.
The patron god of the Bungaree is Melandru.
Natural Symbiosis (primary)
- attack speed increases +5% every 1 level
- +1 energy regen every 5 levels
Natural resistance
No inherent effect. Many Bungaree skills, especially those related to Defencive skills and HP boosts, become more effective with higher Natural resistance
Natural senses
No inherent effect. Many Bungaree skills, especially those related to damage buffs / modyfiers, become more effective with higher Natural senses
Boomerang mastery
Boomerang mastery increases the damage you do with boomerangs and the chance to inflict a critical hit with a boomerang. Many skills, especially boomerang attack skills, become more effective with higher boomerang mastery.
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more to follow
please post your comments.
Last edited by simon_snowflake; Feb 14, 2007 at 07:53 PM // 19:53..
Reason: changed profession name
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Feb 14, 2007, 06:41 PM // 18:41
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#2
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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Well laid out CC. There's not really enough detail to say whether the Aboriginal offers anything really novel to the game. If you can show that the buffs, defensive skills, healing skills, and long ranged attacks are different from pre-existing classes, there could be something here, maybe.
The most glaring problem with this CC (and what compelled me to respond) is the title. It's essentially on par with "African," "Asian," "European," "Native American," "Middle Eastern," etc. It's sort of essentializing and frankly, racist (although I'm sure you didn't mean it to be). On top of that, it's a real-world identity that shouldn't belong in a fantasy game. First order of business: get a new title.
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Feb 14, 2007, 07:48 PM // 19:48
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#3
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Ascalonian Squire
Join Date: Apr 2006
Guild: BEE - Brothers of Eternal Exhile
Profession: P/W
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yeah, i see your point.
Ive thought of a better name (maybe). lets call te profession: Bungaree. Can some mod change the title? or can i?
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Feb 14, 2007, 09:06 PM // 21:06
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#4
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Ontario, Canada
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Well i love the idea of a boomerang . But i do think that it resembles the paragon. I mean to say besides having 60 armor instead of 80 armor (as well as a few other differences), it uses shouts and chants (like a paragon), has a shortbow range (like a paragon), and the low energy skills (like paragon, which uses some low energy skills and Adrneline). The differences i can note are obviously boomerang instead of spear (i assume the boomerang is 1 handed, meaning the possible use of shield?), the "nature" kind of theme (like ranger?).
The reason i assume that (if boomerang is 1 handed) you will use a shield (like paragon) is that i assume you want to keep the energy low (like paragon) so that the skills will be less spammable.
I DO like the Boomerang as a weapon idea and the primary attribute is fairly kool (yet somewhat overpowering? Energy regen and faster attack speed), but it does seem alot like a Paragon (with a bit of ranger)
~Silent
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Feb 14, 2007, 09:12 PM // 21:12
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#5
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Desert Nomad
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In GW your energy regen is linked to your max armor level:
80AL = 2 energy regen
70AL = 3 energy regen
60AL = 4 energy regen
Add to that the +1 energy regen for every 5 ranks of Symbiosis would make a max of 7 energy regen. That is pretty extreme. Other than that it is a cool idea. Maybe have the boomerang hit adjacent enemies also since it moves in an arc and have the number of adjacent enemies be linked to an attribute.
So instead of having more energy regen have more adjacent targets hit with more rank in some attribute.
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Feb 15, 2007, 05:41 AM // 05:41
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#6
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Ascalonian Squire
Join Date: Feb 2007
Location: Melbourne
Guild: Bloody Knuckles
Profession: W/
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Are you serious?
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Feb 15, 2007, 08:28 AM // 08:28
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#7
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Ascalonian Squire
Join Date: Apr 2006
Guild: BEE - Brothers of Eternal Exhile
Profession: P/W
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I know what you people mean about the energy regen, but keep in mind that its not very easy to get a attribute up to 20. (PVP anyway). And with a max of 32 energy, i dont really see the problem.
Specially because I think that buffs and stuff should get high energy requirements (15-25E) and attack skills lower energy costs (5-15E). Besides that the extra damage of skills should be relatively low, but cause conditions (bleeding, dazed...) or knockdowns for a very shortwhile.
And i did not mention anything about adrenaline or chants, because I dont think that that would be appropreate.
At 1st I wanted to go to 1/2 shortbow range, but dunno, isn't that a bit to close to combat with this low armor. Mind that I would like a profession that does need some skill to control, so maybe 1/2 shortbow range is better.
----------------------
more to follow
please post your comments.
Last edited by simon_snowflake; Feb 15, 2007 at 08:31 AM // 08:31..
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Feb 15, 2007, 11:32 AM // 11:32
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#8
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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...okay lemme ask you OP, you ARE from Australia arent you? IF you arent then you know NOTHING and i repeat NOTHING about the Aboriginal culture. You stereotyping a race like this is morally wrong.
And if you are from Australia...*speechless*
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Feb 15, 2007, 11:59 AM // 11:59
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#9
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Ascalonian Squire
Join Date: Apr 2006
Guild: BEE - Brothers of Eternal Exhile
Profession: P/W
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I'm not from australia (been there for only 5 months). I based this mainly on books I've read. Actually its not even based purely on Aboriginals in fact only the boomerang part is "stolen". And i know, only a part of natives used returning boomerangs. (+/-70% used sticks, of wich 10% never actually returned, 30% used nothing like them). I just used the name aboriginal, cause everybody associates them with boomerangs.
And its not that because I'm not from australia that I can not now more about the culture then some australian people do.
And I think i did my best not to stereotype them. This is clearly part of the problem nebojats stated earlyer. And there for I changed the name a bit. (wich is indeed a more or less aboriginal word)
And I don't tend to think I know a big deal about them, but you are actually doing the thing you accuse me of doiing.
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Feb 16, 2007, 04:27 AM // 04:27
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#10
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Ascalonian Squire
Join Date: Jun 2006
Location: Lutgardis Conservatory
Guild: Mantle of the Dragons
Profession: E/P
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i don't think that its very fair to give one group of people a special class. not to mention people could be offended if they didn't get teh customs right
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